Getting started
Your first ten minutes
Five steps, in order. Then you are set.
The five steps
- Pick your lucky cloverA picker opens a moment after you first join. Each clover gives a small bonus to one kind of play. Choose the one that sounds like you; here is what each does.
- Find somewhere to liveType
/rtp. It drops you somewhere random and unclaimed in the main world, well away from everyone else. Walk until a spot feels right. Trees and water nearby are a good sign. - Claim it before you buildStand where you want to live and type
/claim. That chunk is now yours, and nobody else can build, break or open anything in it. Claim more as you grow. More about land. - Set a homeType
/sethomeso you can get back from anywhere with/home. - Say hiMost people here will help if you ask. Everything else can wait until you actually want it.
Things that help early on
- You keep your inventory when you die. You respawn at your bed, your respawn anchor, or your first home.
- Free kits. You get a starter kit on your first join, and
/kit dailyonce a day. - The guide book.
/guide, or the book in your hotbar, covers the basics in game. - Daily quests.
/questsgives you three small things to do each day, with a reward. - Need a question answered? Start a chat message with
?and staff will see it.
Mine in the resource worldUse
/resource for big mining trips, so the main world stays pretty around everyone’s homes. It resets from time to time, so don’t build there.If anyone makes you uncomfortable, use
/report. However small it seems.