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Getting started

Your first ten minutes

Five steps, in order. Then you are set.

The five steps

  1. Pick your lucky cloverA picker opens a moment after you first join. Each clover gives a small bonus to one kind of play. Choose the one that sounds like you; here is what each does.
  2. Find somewhere to liveType /rtp. It drops you somewhere random and unclaimed in the main world, well away from everyone else. Walk until a spot feels right. Trees and water nearby are a good sign.
  3. Claim it before you buildStand where you want to live and type /claim. That chunk is now yours, and nobody else can build, break or open anything in it. Claim more as you grow. More about land.
  4. Set a homeType /sethome so you can get back from anywhere with /home.
  5. Say hiMost people here will help if you ask. Everything else can wait until you actually want it.

Things that help early on

  • You keep your inventory when you die. You respawn at your bed, your respawn anchor, or your first home.
  • Free kits. You get a starter kit on your first join, and /kit daily once a day.
  • The guide book. /guide, or the book in your hotbar, covers the basics in game.
  • Daily quests. /quests gives you three small things to do each day, with a reward.
  • Need a question answered? Start a chat message with ? and staff will see it.
Mine in the resource worldUse /resource for big mining trips, so the main world stays pretty around everyone’s homes. It resets from time to time, so don’t build there.
If anyone makes you uncomfortable, use /report. However small it seems.