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Your lucky clover

Pick a clover, level it up, unlock abilities.

When you first join, a picker asks you to choose one of four lucky clovers. Each gives a small bonus to one way of playing, and grows stronger as you do that thing.

The four clovers

CloverWhat it doesGrows from
☘ AnglerFish bite about 15% sooner.
Faster bites at every level, lucky catch (a second fish) at III, treasure sense at V.
Catching fish
☘ FarmerRipe crops sometimes drop one extra, and bone meal is sometimes not used up.
Green thumb at III, replant at V.
Harvesting ripe crops
☘ MinerOres give a quarter more XP, and your pickaxe sometimes takes no wear.
Cave sight at III, ore sense at IV (5 blocks) and V (8 blocks).
Mining natural ores
☘ WandererA little extra speed on dirt paths, and falls hurt a bit less.
Steady stride at III, soft landing at V.
Walking (counted in km)
Your pick is for goodChoose the one that fits how you like to play. The picker asks you to confirm first.

Levelling up

Each clover has five levels, I to V. To reach the next one, do its activity until you hit the goal, then pay the Petal fee:

LevelIIIIIIVV
Fee2,500 ✿7,500 ✿20,000 ✿50,000 ✿

When you reach a goal you get a card in chat with a level-up button. It always asks before taking any Petals. Level V also gives your clover’s upgraded chat tag.

  • Nothing counts while you’re AFK or idle.
  • Ores mined with Silk Touch, placed ores and Nether ores don’t count.

Commands

/clover shows your clover, its level and what the next level unlocks. /clover levelup levels it up once you’re ready. /clover reminders off pauses the reminders until your next level.